
Tianning Liu
Sound Designer for Film/Game
I’m a sound designer who cares about how things feel, not just how they sound.
I studied Music Technology from NYU, working with dialogue editing, Foley, and stylized sound effects. Recently, I’ve been focusing more on game audio and interactive sound, where small details can completely change a player’s experience.
I’m curious, detail-oriented, and always experimenting. I love layering textures, shaping impact, and refining moments until they feel alive.
Let’s create something people won’t just hear, but truly remember.


Elden Ring Re-Design

Full combat audio redesign of gameplay footage from Elden Ring (FromSoftware / Bandai Namco Entertainment).
Focus Areas:
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Creature vocal layering
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Impact design & physical weight
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Transient shaping & low-end reinforcement
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Dynamic range control
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Mix clarity under dense combat
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Spatial depth & environmental tails
All sound design, processing, and final mix completed independently.

Dialogue: Before & After

A curated selection of dialogue editing, Foley recording, and cinematic sound redesign.
Highlights:
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Dialogue cleanup & restoration
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Foley layering & texture building
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Stylized impact and whoosh design
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Dynamic control & mix clarity
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Emotional shaping through sound
All sound design, editing, processing, and final mix completed independently.
It Might as Well Be Spring
Responsibility: Foley Editing & Mixing
https://vimeo.com/821708938
Password: 57thstreet

Parked in America
NYU Student Film
I worked on this project as an on-set boom operator.
Link: https://vimeo.com/457560262
Password: kimchi



